![]() Hellhound takes no damage outside of light sources - no longer take additional damage from headshots.Demon now fires an arcing projectile - projectile creates a pool of acid that damages players that stand in it.Goblin now uses a shoulder ram style animation for his charge.Post process volume work was added to all safe rooms to give them safer feel.Exploding shape has a completely new and unique model.Model and texture updates better differentiate enemies.Numerous new and updated ability effects have been added across all character and monster classes.Artistic narrative displays added throughout the game.New enemy efects make it clearer when enemies are vulnerable, damaged, or dead. ![]() See below for a full list of changes, tweaks, and fixes: We are very excited to announce the awesome Summer Update 2016 for Alone in the Dark: Illumination! This patch brings TONS of updates to the Objective System, Player Abilities & Progression, Monster Behavior.
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